// -------------------------------------------------------------- // TITLES FOR HALF-LIFE // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) //INTRO TITLES // All centered for now $position -1 -1 $effect 0 // This is the final color $color 100 100 100 // This is the highlight color $color2 240 110 0 // This is the time it takes to fade each character $fadein 0.01 // This is the amount of time the highlight lags behind the leading edge of the text $fxtime 5.0 // How long to hold the message on the screen (after it scans out) $holdtime 2.5 // How long it takes to fade out the message after holding $fadeout 0.5 Menu_Spectate { #Menu_Spectate } Spec_Mode_Inset0 { #Spec_Mode_Inset0 } Spec_Mode_Inset1 { #Spec_Mode_Inset1 } Spec_Mode_Inset2 { #Spec_Mode_Inset2 } Spec_Mode_Inset3 { #Spec_Mode_Inset3 } Spec_Mode1 { #Spec_Mode1 } Spec_Mode2 { #Spec_Mode2 } Spec_Mode3 { #Spec_Mode3 } Spec_Mode4 { #Spec_Mode4 } Spec_Mode5 { #Spec_Mode5 } Spec_Mode6 { #Spec_Mode6 } Spec_NoTarget { #Spec_NoTarget } Spec_Only_Help { #Spec_Only_Help } Spec_Help { #Spec_Help } Spec_Help_Title { #Spec_Help_Title } Spec_Help_Text { #Spec_Help_Text } Spec_Slow_Motion { #Spec_Slow_Motion } Spec_Replay { #Spec_Replay } Spec_Auto { #Spec_Auto } Spec_Time { #Spec_Time } Spec_Map { #Spec_Map } Spectators { #Spectators } Unassigned { #Unassigned } Directed { #Directed } Muted { #Muted } Unmuted { #Unmuted } OBS_NONE { #OBS_NONE } OBS_CHASE_LOCKED { #OBS_CHASE_LOCKED } OBS_CHASE_FREE { #OBS_CHASE_FREE } OBS_ROAMING { #OBS_ROAMING } OBS_IN_EYE { #OBS_IN_EYE } OBS_MAP_FREE { #OBS_MAP_FREE } OBS_MAP_CHASE { #OBS_MAP_CHASE } SPECT_OPTIONS { #SPECT_OPTIONS } CAM_OPTIONS { #CAM_OPTIONS } Spec_Duck { #Spec_Duck } // ========== // Voice Menus // ========== Menu_AmerVoice1 { #Menu_AmerVoice1 } Menu_AmerVoice2 { #Menu_AmerVoice2 } Menu_AmerVoice3 { #Menu_AmerVoice3 } Menu_BritVoice1 { #Menu_BritVoice1 } Menu_BritVoice2 { #Menu_BritVoice2 } Menu_BritVoice3 { #Menu_BritVoice3 } Menu_GerVoice1 { #Menu_GerVoice1 } Menu_GerVoice2 { #Menu_GerVoice2 } Menu_GerVoice3 { #Menu_GerVoice3 } $position -1 0.65 // Fade in text effect $effect 0 // This is the final color $color 100 100 100 // This is the highlight color $color2 0 200 50 // This is the time it takes to fade each character $fadein 0.005 // This is the amount of time the highlight lags behind the leading edge of the text // $fxtime 1.5 // How long to hold the message on the screen (after it scans out) $holdtime 5.0 // How long it takes to fade out the message after holding $fadeout 0.5 $position -1.0 0.1 // ============================================================== // === GENERIC MAP TEXT // ============================================================== MAP_SPAWN_WARNING { #MAP_SPAWN_WARNING } MAP_ALLIED_VICTORY1 { #MAP_ALLIED_VICTORY1 } MAP_ALLIED_VICTORY2 { #MAP_ALLIED_VICTORY2 } MAP_AXIS_VICTORY1 { #MAP_AXIS_VICTORY1 } MAP_AXIS_VICTORY2 { #MAP_AXIS_VICTORY2 } MAP_NULL_MSG { #MAP_NULL_MSG } // ---------------------------------------------------------------- // --- %p = players name // --- %n = name of the location // --- %t = name of team capturing location // --- Example "Waldo has captured the Plaza for the Allies" // ---------------------------------------------------------------- MAP_PLAYER_CAP { #MAP_PLAYER_CAP } MAP_GROUP_CAP { #MAP_GROUP_CAP } THE_ALLIES { #THE_ALLIES } THE_AXIS { #THE_AXIS } Health //USED? { #Health } MAP_USE_BAZOOKA_HINT { #MAP_USE_BAZOOKA_HINT } MAP_USE_PSCHREK_HINT { #MAP_USE_PSCHREK_HINT } MAP_USE_PIAT_HINT { #MAP_USE_PIAT_HINT } //Keep these in titles.txt as well as in dod_english Teamname_Allies { Allies } Teamname_Brit { British } Teamname_Axis { Axis } Teamname_Spectators { Spectators } // ============================================================== // === MAP BRIEFINGS // ============================================================== $position -1.0 0.1 $holdtime 10 // ============================================================== // === AXIS MAP BRIEFINGS // ============================================================== $color 170 15 15 CHARLIE_AXISBRIEFING { #CHARLIE_AXISBRIEFING } vic_axis_obj_text { #vic_axis_obj_text } glider_axis_brief { #glider_axis_brief } jagd_axisbriefing { #jagd_axisbriefing } ZALEC_AXISBRIEFING1 { #ZALEC_AXISBRIEFING1 } ZALEC_AXISBRIEFING2 { #ZALEC_AXISBRIEFING2 } // ============================================================== // === US ALLIED MAP BRIEFINGS // ============================================================== $color 15 80 15 ZALEC_ALLIEDBRIEFING1 { #ZALEC_ALLIEDBRIEFING1 } ZALEC_ALLIEDBRIEFING2 { #ZALEC_ALLIEDBRIEFING2 } ZALEC_AIRSTRIKE { #ZALEC_AIRSTRIKE } vic_allies_obj_text { #vic_allies_obj_text } CHARLIE_ALLIEDBRIEFING { #CHARLIE_ALLIEDBRIEFING } glider_allied_brief { #glider_allied_brief } // ============================================================== // === BRITISH ALLIED MAP BRIEFINGS // ============================================================== // $color 15 15 250 $color 255 255 255 jagd_alliedbriefing { #jagd_alliedbriefing } // ============================================================== // === TEAM SPECIFIC HINTS // ============================================================== $position -1.0 0.3 $holdtime 5 // ============================================================== // === AXIS SPECIFIC MESSAGES // ============================================================== $color 170 15 15 ESCAPE_MRTNT_AXIS { #ESCAPE_MRTNT_AXIS } ESCAPE_TNT_HINT { #ESCAPE_TNT_HINT } jagd_camp_axis { #jagd_camp_axis } jagd_allied_documents_msg { #jagd_allied_documents_msg } jagd_bazookamsg { #jagd_bazookamsg } glider_snipers { #glider_snipers } glider_allied_warning_zone { #glider_allied_warning_zone } CHARLIE_BEACH_WARNING { #CHARLIE_BEACH_WARNING } CHARLIE_MIDBREACH { #CHARLIE_MIDBREACH } CHARLIE_SHINGLE_BREACH { #CHARLIE_SHINGLE_BREACH } CHARLIE_WESTERN_BREACH { #CHARLIE_WESTERN_BREACH } ANZIO_ALLIES_MSG { #ANZIO_ALLIES_MSG } vic_tnt_msg { #vic_tnt_msg } vic_allies_spawn_warning { #vic_allies_spawn_warning } vic_allies_sniper_wall_text { #vic_allies_sniper_wall_text } vic_allies_defense_text { #vic_allies_defense_text } // ============================================================== // === US ALLIED SPECIFIC MESSAGES // ============================================================== $color 15 80 15 glider_allies_blow_wall { #glider_allies_blow_wall } ESCAPE_MRTNT_ALLIES { #ESCAPE_MRTNT_ALLIES } ESCAPE_SATCHEL_HINT { #ESCAPE_SATCHEL_HINT } ZALEC_ZOOKAHINT { #ZALEC_ZOOKAHINT } glider_glider_shooters { #glider_glider_shooters } glider_glider_bust_crates { #glider_glider_bust_crates } glider_bunkeratry { #glider_bunkeratry } glider_tanker_sequence2 { #glider_tanker_sequence2 } glider_wallpatchtext5 { #glider_wallpatchtext5 } CHARLIE_MIDNEST_HINT { #CHARLIE_MIDNEST_HINT } CHARLIE_SATCHEL_HINT { #CHARLIE_SATCHEL_HINT } CHARLIE_INTRUDER_WARN { #CHARLIE_INTRUDER_WARN } CHARLIE_ALLIED_88_HINT { #CHARLIE_ALLIED_88_HINT } CHARLIE_ALLIED_RADIO_HINT { #CHARLIE_ALLIED_RADIO_HINT } CHARLIE_ALLIED_CP4_HINT { #CHARLIE_ALLIED_CP4_HINT } ANZIO_AXIS_MSG { #ANZIO_AXIS_MSG } vic_satchel_msg { #vic_satchel_msg } vic_defend_barrier_text { #vic_defend_barrier_text } vic_defend_jeep_text { #vic_defend_jeep_text } vic_axis_sniper_wall_text { #vic_axis_sniper_wall_text } vic_axis_spawn_warning { #vic_axis_spawn_warning } vic_axis_defense_text { #vic_axis_defense_text } // ============================================================== // === BRITISH ALLIED SPECIFIC MESSAGES // ============================================================== // $color 15 15 170 $color 255 255 255 jagd_foundglider_hint { #jagd_foundglider_hint } jagd_allied_protect_hint { #jagd_allied_protect_hint } jagd_camp { #jagd_camp } jagd_allied_cap_area { #jagd_allied_cap_area } // ============================================================== // === NEUTRAL MESSAGES // ============================================================== $color 100 100 100 $position -1 0.6 FLUG_GAS1 { #FLUG_GAS1 } FLUG_GAS1A { #FLUG_GAS1A } ZALEC_DESTTANK { #ZALEC_DESTTANK } jagd_tank1_offmsg { #jagd_tank1_offmsg } jagd_tank2_offmsg { #jagd_tank2_offmsg } glider_wallpatchtext3 { #glider_wallpatchtext3 } glider_mortar2Boff { #glider_mortar2Boff } glider_cannon_flag_relay { #glider_cannon_flag_relay } glider_bridgesmall { #glider_bridgesmall } glider_bunkerblow_txt { #glider_bunkerblow_txt } glider_wallpatchtext2 { #glider_wallpatchtext2 } glider_wallpatchtext { #glider_wallpatchtext } CHARLIE_881_DESTROY { #CHARLIE_881_DESTROY } CHARLIE_882_DESTROY { #CHARLIE_882_DESTROY } CHARLIE_RADIO_DESTROY { #CHARLIE_RADIO_DESTROY } CHARLIE_COASTAL_DESTROY { #CHARLIE_COASTAL_DESTROY } CHARLIE_MORT_LEFT_DESTROY { #CHARLIE_MORT_LEFT_DESTROY } CHARLIE_MORT_MID_DESTROY { #CHARLIE_MORT_MID_DESTROY } CHARLIE_MORT_RIGHT_DESTROY { #CHARLIE_MORT_RIGHT_DESTROY } vic_axis_wall_text { #vic_axis_wall_text } vic_axis_block_text { #vic_axis_block_text } vic_jeep1_text { #vic_jeep1_text } vic_jeep2_text { #vic_jeep2_text } vic_allies_block_text { #vic_allies_block_text } vic_axis_door_text { #vic_axis_door_text } falaise_axisbrief { #falaise_axisbrief } falaise_alliedbrief { #falaise_alliedbrief }