// Map Marker definition // // With this file you can insert custom map markers into the ingame map system. // You have up to 64 spots available for markers. Keep in mind if users dont have // this exact file and markers as you they will see either their marker # or the // default Red X marker. // // WARNING: // Be sure to distribute this file along with your custom markers. // // Basic Format: // gfx/vgui/MARKER_NAME_HERE_.tga // // The file type used by the map system is the basic HL TGA file type. Be sure to // place the markers in gfx/vgui/ for neatness, you can place anywhere inside of // dod directory, just be sure relate the correct path to the file in this file. // // Each line is the order it will be placed ingame. The first marker read in is // marker #1. Then from there each marker line read after that is incremented +1 // and will be displayed on menu in that order. // gfx/vgui/marker_red_x.tga gfx/vgui/marker_green_x.tga gfx/vgui/map_1flag.tga gfx/vgui/map_2flag.tga gfx/vgui/map_3flag.tga gfx/vgui/map_usflag.tga gfx/vgui/map_bflag.tga gfx/vgui/map_gflag.tga gfx/vgui/map_mgflag.tga gfx/vgui/map_sflag.tga gfx/vgui/marker_arrow_e.tga gfx/vgui/marker_arrow_n.tga gfx/vgui/marker_arrow_ne.tga gfx/vgui/marker_arrow_nw.tga gfx/vgui/marker_arrow_s.tga gfx/vgui/marker_arrow_se.tga gfx/vgui/marker_arrow_sw.tga gfx/vgui/marker_arrow_w.tga