class 11 name Para Garand weapon WEAPON_GARAND weapon WEAPON_COLT weapon WEAPON_AMERKNIFE numgrenades 2 armskin ARM_SKIN_G speed 600 model allie-para headgroup 0 helmetgroup 0 geargroup 2 class 12 name Para Carbine weapon WEAPON_M1CARBINE weapon WEAPON_COLT weapon WEAPON_AMERKNIFE numgrenades 2 armskin ARM_SKIN_G speed 600 model allie-para headgroup 1 helmetgroup 1 geargroup 5 class 13 name Para Thompson weapon WEAPON_THOMPSON weapon WEAPON_COLT weapon WEAPON_AMERKNIFE numgrenades 1 armskin ARM_SKIN_G speed 600 model allie-para headgroup 2 helmetgroup 1 geargroup 0 class 14 name Para Greasegun weapon WEAPON_GREASEGUN weapon WEAPON_COLT weapon WEAPON_AMERKNIFE numgrenades 1 armskin ARM_SKIN_G speed 600 model allie-para headgroup 4 helmetgroup 1 geargroup 6 class 15 name Para Sniper weapon WEAPON_SPRING weapon WEAPON_COLT weapon WEAPON_AMERKNIFE numgrenades 0 armskin ARM_SKIN_G speed 600 model allie-para headgroup 3 helmetgroup 0 geargroup 1 class 16 name Para Bar weapon WEAPON_BAR weapon WEAPON_COLT weapon WEAPON_AMERKNIFE numgrenades 1 armskin ARM_SKIN_G speed 600 model allie-para headgroup 5 helmetgroup 0 geargroup 4 class 17 name Para 30cal weapon WEAPON_30CAL numgrenades 0 armskin ARM_SKIN_G speed 600 model allie-para headgroup 6 helmetgroup 0 geargroup 3 class 18 name Para kar weapon WEAPON_KAR weapon WEAPON_LUGER weapon WEAPON_GERKNIFE numgrenades 3 armskin ARM_SKIN_G model axis-para headgroup 0 helmetgroup 0 geargroup 2 class 19 name Para K43 weapon WEAPON_K43 weapon WEAPON_LUGER weapon WEAPON_GERKNIFE numgrenades 2 armskin ARM_SKIN_G model axis-para headgroup 1 helmetgroup 0 geargroup 5 class 20 name Para scopedkar weapon WEAPON_SCOPEDKAR weapon WEAPON_LUGER weapon WEAPON_GERKNIFE numgrenades 0 armskin ARM_SKIN_G model axis-para headgroup 2 helmetgroup 0 geargroup 1 class 21 name Para mp40 weapon WEAPON_MP40 weapon WEAPON_LUGER weapon WEAPON_SPADE numgrenades 1 armskin ARM_SKIN_G model axis-para headgroup 3 helmetgroup 0 geargroup 0 class 22 name Para mp44 weapon WEAPON_MP44 weapon WEAPON_LUGER weapon WEAPON_SPADE numgrenades 1 armskin ARM_SKIN_G model axis-para headgroup 4 helmetgroup 0 geargroup 4 class 23 name Para fg42 weapon WEAPON_FG42 weapon WEAPON_LUGER weapon WEAPON_GERKNIFE numgrenades 1 armskin ARM_SKIN_G model axis-para headgroup 5 helmetgroup 0 geargroup 6 class 24 name Para ScopedFG42 weapon WEAPON_SCOPED_FG42 weapon WEAPON_LUGER weapon WEAPON_GERKNIFE numgrenades 1 armskin ARM_SKIN_G model axis-para headgroup 2 helmetgroup 0 geargroup 6 class 25 name Para mg34 weapon WEAPON_MG34 numgrenades 0 armskin ARM_SKIN_G speed 600 model axis-para headgroup 6 helmetgroup 0 geargroup 3 class 26 name Para mg42 weapon WEAPON_MG42 numgrenades 0 armskin ARM_SKIN_G model axis-para headgroup 6 helmetgroup 0 geargroup 3 DONE That 'DONE' signifies that we can write whatever we want after it. so here are some comments, and names of weapons. Dont add it random text before that, it could do very bad things like crash the game. So far this is just for paratrooper classes. I figured the others were sorted out so we didnt really need em. But this should speed up the balancing process # Arm Skins # #define ARM_SKIN_R 0 //strumtruppen # #define ARM_SKIN_S 1 //sniper # #define ARM_SKIN_A 2 //heavyger # #define ARM_SKIN_G 3 //all others? # Weapons # #define WEAPON_AMERKNIFE 1 # #define WEAPON_GERKNIFE 2 # #define WEAPON_COLT 3 # #define WEAPON_LUGER 4 # #define WEAPON_GARAND 5 # #define WEAPON_GEWEHR 6 # #define WEAPON_THOMPSON 7 # #define WEAPON_MP44 8 # #define WEAPON_SPRING 9 # #define WEAPON_KAR 10 # #define WEAPON_BAR 11 # #define WEAPON_MP40 12 # #define WEAPON_MG42 17 # #define WEAPON_30CAL 18 # #define WEAPON_SPADE 19 # #define WEAPON_M1CARBINE 20 # #define WEAPON_MG34 21 # #define WEAPON_GREASEGUN 22 # #define WEAPON_FG42 23 # #define WEAPON_K43 24 # future british weapons go here.. class 17 // the number. dont mess with this name Para mg42 //the name ( 2 words exactly. i'm working on that.. ) weapon WEAPON_MG42 //each weapon on one line. weapon WEAPON_LUGER //must add pistol, knife here too weapon WEAPON_GREASEGUN numgrenades 2 //number of grenades armskin ARM_SKIN_G //which are skin for grenades/knife model axis-medium //player model( must be valid ) future fields: maybe get speed working again //head groups #define BODYGROUP_HEAD1 0 #define BODYGROUP_HEAD2 1 #define BODYGROUP_HEAD3 2 #define BODYGROUP_HEAD4 3 #define BODYGROUP_HEAD5 4 #define BODYGROUP_HEAD6 5 #define BODYGROUP_HEAD7 6 //helmet groups #define BODYGROUP_HELMET_HELMET1 0 #define BODYGROUP_HELMET_HELMET2 1 //medium helmet #define BODYGROUP_HELMET_OFF 2 //battle gear groups #define BODYGROUP_TOMMYGEAR 0 #define BODYGROUP_SPRINGGEAR 1 #define BODYGROUP_GARANDGEAR 2 #define BODYGROUP_MGGEAR 3 #define BODYGROUP_BARGEAR 4 #define BODYGROUP_CARBGEAR 5 #define BODYGROUP_GREASEGUNGEAR 6 //jump gear #define BODYGROUP_JUMPGEAR_OFF 0 #define BODYGROUP_JUMPGEAR_ON 1